I thought that Reflections on OpenAI was a cool insight into how the company works. I love this sort of thing; need more insight into the day-to-day of how other companies operate.
“There’s a strong bias to action (you can just do things). It wasn’t unusual for similar teams but unrelated teams to converge on various ideas. I started out working on a parallel (but internal) effort similar to ChatGPT Connectors. There must’ve been ~3-4 different Codex prototypes floating around before we decided to push for a launch. These efforts are usually taken by a small handful of individuals without asking permission. Teams tend to quickly form around them as they show promise.”
Introducing Kiro seems cool, I like the push towards a more opinionated editor that prescribes a particular workflow. I do wonder, though, how much of this sort of thing is built using the assumption of model capabilities today? What do our tools look like 1 year from now, is this sort of scaffolding necessary?
What I’m playing
Deep into Death Stranding 2. Gives you tools much faster than the first one, and the combat is wayyy more fleshed out. Very easy (maybe because I just played the first one?), but enjoying it nonetheless.
What I’m watching
Kaitlin and I watched Burn After Reading last weekend and both enjoyed it. Kinda mean, very funny, classic Coen Brothers stuff. The conversation scenes with J.K. Simmons make the whole movie.